Blender 2.5D by Aleksandr Iwaac — Chapter 1: Base
Kickstart your Blender journey and dive into 2.5D animation from day one
Learn the foundations of Blender and start animating in 2.5D. This first chapter gives you everything you need to get comfortable with the interface, tools, and core principles of animation — before moving on to advanced projects.
- Step-by-step lessons in Blender basics
- Practical demos + homework assignments
- Clear explanations of essential tools and animation principles
Software: Blender v4.5.3 LTS
Who this course is for: Beginners and aspiring artists looking to start in animation or strengthen their fundamentals
What You Will Get:
- 10 practical video lectures
- Homework assignments
- English voiceover
- English subtitles
What’s inside:
01 Interface: Set up Blender for the first time and get familiar with navigation, menus, addons, workspaces, and render properties.
02 Most Popular Blender Tools: Master the hotkeys, shortcuts, and panels you’ll be using constantly. Learn to switch between modes, customize pie menus, and speed up your workflow.
03 Animation Tools: Dive into Timeline, Dope Sheet, Graph Editor, Camera tools, and Shape Keys — everything you need to bring objects to life.
04 Introduction to Animation: Discover the 12 principles of animation and put them into practice. Learn the fundamentals of timing and spacing, and create your very first animation.
🎬 Demo project: Animate a bouncing ball across different surfaces
✍️ Homework: Apply the principles of animation to create three unique bouncing ball animations
By the end of Chapter 1, you’ll have a solid grasp of Blender’s interface, workflow, and animation tools, plus your first animated projects ready for your portfolio
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